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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Net.Sockets;
using System;
using System.Net;
 
 
public class SocketClient 
{
    public delegate void ReceiveDataPocess(byte[] packetData);
    public delegate void ErrorDataPocess();
    ReceiveDataPocess receiveProcess;
    ErrorDataPocess errorProcess;
 
    private Socket m_Socket;
 
    //리시브
    private byte[] BeginReceiveData;
 
 
 
 
 
 
    public SocketClient(ReceiveDataPocess _revProcess, ErrorDataPocess _errorProcess)
    {
        receiveProcess = _revProcess;
        errorProcess = _errorProcess;
 
    }
 
 
    #region Conneting
 
    public void StartConnect()
    {
 
        try
        {
            m_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 
 
            string hostIp = "192.111.1.1";
            int port = 11111;
 
            IPAddress curAdd = null;
 
            if (IPAddress.TryParse(hostIp, out curAdd))
            {
                Debug.Log("유효한 IP 입니다");
 
                m_Socket.BeginConnect(hostIp, port, Callback_ConnectEnd, null);
 
            }
 
 
        }
        catch(System.Exception ex)
        {
            ErrorException(ex);
        }
    }
 
    void Callback_ConnectEnd(IAsyncResult result)
    {
        try
        {
            m_Socket.EndConnect(result);
 
            //리시브 시작
            Begin_Recieve();
            Debug.Log("Socket Connect 성공 : " + m_Socket.Connected);
 
        }
        catch (System.Exception ex)
        {
            ErrorException(ex);
        }
    }
 
#endregion
 
 
 
 
 
 
 
 
 
 
    #region Recieving
    int BeginReceiveDataLength = 1024;
    void Begin_Recieve()
    {
        try
        {
            if(m_Socket != null)
            {
                BeginReceiveData = new byte[BeginReceiveDataLength]; //서버로 부터 받을 데이터 크기
                m_Socket.BeginReceive(BeginReceiveData, 0, BeginReceiveData.Length, SocketFlags.None, Callback_Received, BeginReceiveData);
            }
        }
        catch (System.Exception ex)
        {
            ErrorException(ex);
        }
    }
 
 
    void Callback_Received(IAsyncResult result)
    {
        if (m_Socket == null || !m_Socket.Connected) return;
 
 
        try
        {
 
            SocketError socketErr;
            int endReceiveLength = m_Socket.EndReceive(result,out socketErr);
 
            if(endReceiveLength <= 0)
            {
                
                //다시 beginReceive
                Begin_Recieve();
 
                return;
            }
 
            if(socketErr == SocketError.Success)
            {
                byte[] receivedBuffer = (byte[])result.AsyncState;
 
                //리시브 데이터 처리
                ProcessRecievedData(endReceiveLength, receivedBuffer);
 
                //다시 beginReceive
                Begin_Recieve();
            }
            else
            {
                Debug.LogError("Recieve Error : " + socketErr.ToString());
                return;
            }
 
 
 
        }
        catch (System.Exception ex)
        {
            ErrorException(ex);
        }
    }
 
    //리시브 데이터 처리
    void ProcessRecievedData(int _endReceivedBufferLength, byte[] _receivedBuffer)
    {
        try
        {
 
            Debug.LogError("Recieved Success , endReceiveLength : " + _endReceivedBufferLength);
 
            
            //실질 데이터 처리
            receiveProcess(_receivedBuffer);
 
            
        }
        catch (System.Exception ex)
        {
            ErrorException(ex);
        }
    }
 
    
 
#endregion
 
 
 
 
 
    #region Sending
    
    public void Send_ProtocolData( byte[] sendBodyData)
    {
        try
        {
            if(m_Socket.Connected && m_Socket != null)
            {
                
 
                //비동기로 데이터 보내기
                m_Socket.BeginSend(sendBodyData, 0, sendBodyData.Length, SocketFlags.None, Callback_SendProtocolData, null);
            }
 
        }
        catch (System.Exception ex)
        {
            ErrorException(ex);
        }
    }
 
 
 
    void Callback_SendProtocolData(IAsyncResult result)
    {
        try
        {
            m_Socket.EndSend(result);
        }
        catch (System.Exception ex)
        {
            ErrorException(ex);
        }
    }
 
    #endregion
    
 
 
    #region Error Exeption
 
    // ============= Error Exeption ===============
 
    void ErrorException(Exception ex)
    {
        Debug.LogError("Error_in Socket Processing : " + ex.ToString());
 
        errorProcess();
 
        DisConnect();
    }
 
    #endregion
 
 
    #region Disconnect
 
 
    public void DisConnect()
    {
        if (m_Socket == nullreturn;
 
        if(m_Socket.Connected) m_Socket.Shutdown(SocketShutdown.Both); // 소켓을 비활성화 시킵니다.
        m_Socket.Close(); //소켓을 닫습니다.
 
        Debug.LogError("Close networking");
    }
 
#endregion
 
 
}
 
cs


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